va_imageπŸ”—

#include <va_image.h>
struct va_imageπŸ”—

An image.

The image structure describes the format of the image and contains a pointer to the start of image data. Images are always stored in row-major order: the data pointer points to the upper left pixel, data + 1 to the pixel to the right of it and data + stride to the beginning of the row below the first one.

The image structure always contains calibration data and a coordinate frame that can be used to map the image to the physical world. This makes it possible to always make measurements in world units (e.g. millimeters) and to easily relate images to each other without using side channels to pass location information. For example, the exact location of a subimage within the original is always known because both images know their location with respect to the world.

Public Members

va_image_type typeπŸ”—

The type of the image.

int32_t widthπŸ”—

The number of columns in the image.

int32_t heightπŸ”—

The number of rows in the image.

size_t strideπŸ”—

The number of bytes between the starts of successive rows.

If the image is compressed, stride tells the size of the compressed data in bytes.

va_refcount ref_countπŸ”—

The number of references to this image structure.

uint32_t timeπŸ”—

Acquisition time in user-defined format.

This field can be used to store a time stamp or a sequence index for inter-camera synchronization.

void *dataπŸ”—

Pointer to data (upper left corner).

int32_t channel_minπŸ”—

The minimum value a color channel in the image can take.

With the va_gray8_image_type, this is always zero. With other gray-level types, channel_min can take a negative value.

Note that the image may or may not actually contain this value. For example, a gray-level image may have no black pixels.

int32_t channel_maxπŸ”—

The maximum value a color channel in the image can take.

Usually, this value is 255 for va_gray8_image_type, but it may be less (e.g. 1 in binary images). If a 10-bit camera is used, channel_max is 1023 even though va_gray16_image_type would allow values up to 32767.

Note that the image may or may not actually contain this value. For example, a binary image (channel_max = 1) may contain just zeros.

va_coordinate_frame world_frameπŸ”—

World coordinate system position with respect to camera frame.

va_coordinate_frame camera_frameπŸ”—

Camera coordinate system position with respect to world frame.

This frame is obtained by inverting world_frame. It is stored in the image to avoid inverting the world frame repeatedly. Use the va_image_set_world_frame() function to set both frames at once.

va_camera_parameters calibration_dataπŸ”—

Camera calibration data.

struct va_image *sourceπŸ”—

Pointer to source image, if this is a subimage.

void (*destroy)(struct va_image*)πŸ”—

Destructor function.

Depending on how the image data was originally allocated, it also needs to be deallocated differently. If destroy is non-null, it will be used instead of shm_free() when deallocating a va_image.

Defines

VA_IMAGE_ROW_ALIGNπŸ”—

Image rows must be aligned to be able to process them efficiently.

This is a hard requirement on FPGA and significantly increases performance when using SIMD instructions on PC processors. This value is the minimum required alignment.

VA_IMAGE_DATA_ALIGNπŸ”—

Minimum alignment of image data.

The start of image data must be aligned so that it can be efficiently accessed using DMA. Note that this value must not be smaller than VA_IMAGE_ROW_ALIGN.

VA_IMAGE_HEADER_SIZEπŸ”—

The number of bytes reserved by the image header.

The size of the header is rounded up to a multiple of VA_IMAGE_DATA_ALIGN bytes. The image is stored contiguously in memory if img + VA_IMAGE_HEADER_SIZE == img->data.

Typedefs

typedef struct va_image va_image

An image.

The image structure describes the format of the image and contains a pointer to the start of image data. Images are always stored in row-major order: the data pointer points to the upper left pixel, data + 1 to the pixel to the right of it and data + stride to the beginning of the row below the first one.

The image structure always contains calibration data and a coordinate frame that can be used to map the image to the physical world. This makes it possible to always make measurements in world units (e.g. millimeters) and to easily relate images to each other without using side channels to pass location information. For example, the exact location of a subimage within the original is always known because both images know their location with respect to the world.

Enums

enum va_image_typeπŸ”—

Supported image types.

Image types are divided into three categories: raw, encoded and compressed. The pixel buffer of a raw image contains either gray levels or RGB values as an array, in native byte order. Encoded images may be e.g. YUV or Bayer encoded and may have separate color planes or inverse byte order. Compressed images store their pixels in a compressed format (e.g. PNG or JPEG).

Only raw images are directly processable by most image processing algorithms. Therefore, compressed an encoded images usually need to be converted to one of the raw formats before they can be used.

Values:

enumerator va_invalid_image_typeπŸ”—

Invalid image type.

enumerator va_gray8_image_typeπŸ”—

Gray levels with 8 bits per pixel (unsigned char).

enumerator va_gray16_image_typeπŸ”—

Gray levels with up to 16 bits per pixel (signed short).

enumerator va_gray32_image_typeπŸ”—

Gray levels with up to 32 bits per pixel (signed int).

enumerator va_rgb32_image_typeπŸ”—

RGB, 8 bits per color channel.

Each pixel is represented as an unsigned int in the native byte order of the machine so that 0xff0000 represents red, 0x00ff00 green and 0x0000ff blue. On little-endian hardware, va_rgb32_image_type. and va_bgrx32_image_type are equivalent. The fourth color channel is ignored.

enumerator va_argb32_image_typeπŸ”—

The same as va_rgb32_image_type but the fourth color channel (alpha) determines the opacity of the color.

0xffff0000 is fully opaque red and 0x8000ff00 semi-transparent green.

enumerator va_argb32premul_image_typeπŸ”—

The same as va_argb32_image_type but the alpha channel is premultiplied into the color channels.

This makes some operations more efficient.

enumerator va_last_raw_image_typeπŸ”—
enumerator va_first_encoded_image_typeπŸ”—
enumerator va_bgrx32_image_typeπŸ”—

32-bit RGB.

This is a byte-based format in which the blue color channel comes first. On a little-endian machine, this format corresponds to va_rgb32_image_type.

+---+---+---+---+---+---+---+---+
| B | G | R | ? | B | G | R | ? | ...
+---+---+---+---+---+---+---+---+

enumerator va_xrgb32_image_typeπŸ”—

32-bit RGB.

This is a byte-based format in which the red color channel comes first. On a big-endian machine, this format corresponds to va_rgb32_image_type.

+---+---+---+---+---+---+---+---+
| ? | R | G | B | ? | R | G | B | ...
+---+---+---+---+---+---+---+---+

enumerator va_bgr24_image_typeπŸ”—

Packed 24-bit RGB.

+---+---+---+---+---+---+
| B | G | R | B | G | R | ...
+---+---+---+---+---+---+

enumerator va_rgb24_image_typeπŸ”—

Packed 24-bit RGB.

+---+---+---+---+---+---+
| R | G | B | R | G | B | ...
+---+---+---+---+---+---+

enumerator va_rggb8_image_typeπŸ”—

Bayer-encoded 8-bit RGB (RG).

The names of the Bayer encoding schemes encode the arrangement of color filters in a 2-by-2 neighborhood. The RGGB pattern corresponds to the following arrangement:

+---+---+---+---+
| R | G | R | G | ...
+---+---+---+---+
| G | B | G | B | ...
+---+---+---+---+

enumerator va_bggr8_image_typeπŸ”—

Bayer-encoded 8-bit RGB (BG).

+---+---+---+---+
| B | G | B | G | ...
+---+---+---+---+
| G | R | G | R | ...
+---+---+---+---+

enumerator va_gbrg8_image_typeπŸ”—

Bayer-encoded 8-bit RGB (GB).

+---+---+---+---+
| G | B | G | B | ...
+---+---+---+---+
| R | G | R | G | ...
+---+---+---+---+

enumerator va_grbg8_image_typeπŸ”—

Bayer-encoded 8-bit RGB (GR).

+---+---+---+---+
| G | R | G | R | ...
+---+---+---+---+
| B | G | B | G | ...
+---+---+---+---+

enumerator va_yuv444_image_typeπŸ”—

YUV 4:4:4.

All three color components are provided for each pixel in YUV order.

+---+---+---+---+---+---+
| Y | U | V | Y | U | V | ...
+---+---+---+---+---+---+

enumerator va_uyv444_image_typeπŸ”—

YUV 4:4:4.

All three color components are provided for each pixel in UYV order.

+---+---+---+---+---+---+
| U | Y | V | U | Y | V | ...
+---+---+---+---+---+---+

enumerator va_yvu444_image_typeπŸ”—

YUV 4:4:4.

All three color components are provided for each pixel in YVU order.

+---+---+---+---+---+---+
| Y | V | U | Y | V | U | ...
+---+---+---+---+---+---+

enumerator va_uyvy422_image_typeπŸ”—

YUV 4:2:2.

Y is provided for each pixel, U and V shared between two neighbors.

+---+---+---+---+---+---+---+---+
| U | Y | V | Y | U | Y | V | Y | ...
+---+---+---+---+---+---+---+---+

enumerator va_yuyv422_image_typeπŸ”—

YUV 4:2:2.

Y is provided for each pixel, U and V shared between two neighbors.

+---+---+---+---+---+---+---+---+
| Y | U | Y | V | Y | U | Y | V | ...
+---+---+---+---+---+---+---+---+

enumerator va_vyuy422_image_typeπŸ”—

YUV 4:2:2.

Y is provided for each pixel, U and V shared between two neighbors.

+---+---+---+---+---+---+---+---+
| V | Y | U | Y | V | Y | U | Y | ...
+---+---+---+---+---+---+---+---+

enumerator va_yvyu422_image_typeπŸ”—

YUV 4:2:2.

Y is provided for each pixel, U and V shared between two neighbors.

+---+---+---+---+---+---+---+---+
| Y | V | Y | U | Y | V | Y | U | ...
+---+---+---+---+---+---+---+---+

enumerator va_uyvyyy411_image_typeπŸ”—

YUV 4:1:1.

Y is provided for each pixel, U and V shared between four neighbors.

+---+---+---+---+---+---+---+---+---+---+---+---+
| U | Y | V | Y | Y | Y | U | Y | V | Y | Y | Y | ...
+---+---+---+---+---+---+---+---+---+---+---+---+

enumerator va_uyyvyy411_image_typeπŸ”—

YUV 4:1:1.

Y is provided for each pixel, U and V shared between four neighbors.

+---+---+---+---+---+---+---+---+---+---+---+---+
| U | Y | Y | V | Y | Y | U | Y | Y | V | Y | Y | ...
+---+---+---+---+---+---+---+---+---+---+---+---+

enumerator va_yuv420p_image_typeπŸ”—

YUV 4:2:0.

First there are as many Y-samples as there are pixels (N), followed by N/4 consecutive U-samples, followed by N/4 consequtive V-samples. The total number of samples is hence 3*N/2.

+-----+-----+-----+-----+
| Y1a | Y2a | Y3b | Y4b |
+-----+-----+-----+-----+
| Y5a | Y6a | Y7b | Y8b |
+-----+-----+-----+-----+
| Y9c | Y10c| Y11d| Y12d|
+-----+-----+-----+-----+
| Y13c| Y14c| Y15d| Y16d|
+-----+-----+-----+-----+
| U1a | U2b | U3c | U4d |
+-----+-----+-----+-----+
| V1a | V2b | V3c | V4d |
+-----+-----+-----+-----+

enumerator va_yvu420p_image_typeπŸ”—

YUV 4:2:0.

First there are as many Y-samples as there are pixels (N), followed by N/4 consecutive V-samples, followed by N/4 consequtive U-samples. The total number of samples is hence 3*N/2.

+-----+-----+-----+-----+
| Y1a | Y2a | Y3b | Y4b |
+-----+-----+-----+-----+
| Y5a | Y6a | Y7b | Y8b |
+-----+-----+-----+-----+
| Y9c | Y10c| Y11d| Y12d|
+-----+-----+-----+-----+
| Y13c| Y14c| Y15d| Y16d|
+-----+-----+-----+-----+
| V1a | V2b | V3c | V4d |
+-----+-----+-----+-----+
| U1a | U2b | U3c | U4d |
+-----+-----+-----+-----+

enumerator va_yuv420sp_image_typeπŸ”—

YUV 4:2:0.

First there are as many Y-samples as there are pixels (N), followed by N/2 interlaced U+V-pairs. The total number of samples is hence 3*N/2.

+-----+-----+-----+-----+
| Y1a | Y2a | Y3b | Y4b |
+-----+-----+-----+-----+
| Y5a | Y6a | Y7b | Y8b |
+-----+-----+-----+-----+
| Y9c | Y10c| Y11d| Y12d|
+-----+-----+-----+-----+
| Y13c| Y14c| Y15d| Y16d|
+-----+-----+-----+-----+
| U1a | V1a | U2b | V2b |
+-----+-----+-----+-----+
| U3c | V3c | U4d | V4d |
+-----+-----+-----+-----+

enumerator va_yvu420sp_image_typeπŸ”—

YUV 4:2:0.

First there are as many Y-samples as there are pixels (N), followed by N/2 interlaced V+U-pairs. The total number of samples is hence 3*N/2.

+-----+-----+-----+-----+
| Y1a | Y2a | Y3b | Y4b |
+-----+-----+-----+-----+
| Y5a | Y6a | Y7b | Y8b |
+-----+-----+-----+-----+
| Y9c | Y10c| Y11d| Y12d|
+-----+-----+-----+-----+
| Y13c| Y14c| Y15d| Y16d|
+-----+-----+-----+-----+
| V1a | U1a | V2b | U2b |
+-----+-----+-----+-----+
| V3c | U3c | V4d | U4d |
+-----+-----+-----+-----+

enumerator va_rgbx32_image_typeπŸ”—

32-bit RGB.

This is a byte-based format in which the red color channel comes first and padding last.

+---+---+---+---+---+---+---+---+
| R | G | B | ? | R | G | B | ? | ...
+---+---+---+---+---+---+---+---+

enumerator va_xbgr32_image_typeπŸ”—

32-bit RGB.

This is a byte-based format in which the red color channel comes last and padding first.

+---+---+---+---+---+---+---+---+
| ? | B | G | R | ? | B | G | R | ...
+---+---+---+---+---+---+---+---+

enumerator va_last_encoded_image_typeπŸ”—
enumerator va_compressed_image_typeπŸ”—

Compressed data, either gray levels or colors.

Compressed images are special in that their size is not constant. It is not possible to obtain a pointer to the beginning of any of the scanlines, and it is not therefore safe to access pixels unless the image is decompressed first. The stride of a compressed image tells the length of the compressed data in bytes.

enum va_image_compositingπŸ”—

Compositing strategies for overlapping images.

Alpha compositing is the process of overlapping images and a background to create the appearance of partial or full transparency. The different ways of alpha compositing can be expressed using compositing algebra, which gives the first five strategies listed here.

Alpha compositing is always applied to an ordered pair of images: A and B. If more images are to be blended, the process is applied to the first pair of images first. The result is then used as the pair to the third image and so on.

The last compositing strategy, va_composite_average, differs from the others in that it gives all composited images equal weight. The result is the same independent of order.

Values:

enumerator va_composite_overπŸ”—

A and B are blended together where they overlap, B over A.

Pixels outside of their intersection remain unchanged.

enumerator va_composite_inπŸ”—

A is used as a mask that defines which part of B should be taken β€œin”.

Only the intersection of A and B remains, with pixels taken from B.

enumerator va_composite_outπŸ”—

A is used as a mask that defines which part of B should be left β€œout”.

Only the part of B that is outside of the intersection of A and B remains.

enumerator va_composite_atopπŸ”—

A is used as a mask that defines the area that remains.

A and B are blended together where they overlap, B over A. A’s pixels outside of the intersection remain unchanged, B’s are left out.

enumerator va_composite_xorπŸ”—

The part of input B that lies outside of input A is combined with the part of input A that lies outside of input B.

enumerator va_composite_averageπŸ”—

Calculate the average of all overlapping pixels when two or more images overlap.

This strategy gives all images equal weight and ignores their order. It is useful for example in stitching together images from multiple cameras or viewpoints.

Functions

va_image *va_image_alloc_empty()πŸ”—

Allocates space for a va_image from the shared heap (shm_alloc) and initializes the structure.

The returned image contains no data.

va_image *va_image_alloc(va_image_type type, int width, int height)πŸ”—

Allocates an uninitialized image array.

If memory allocation fails or if type is va_compressed_image_type, returns NULL.

va_image *va_image_alloc_stride(va_image_type type, int width, int height, size_t stride)πŸ”—

Allocates an uninitialized image array with the given stride.

If stride is less than the minimum number of bytes required for each image row of the given width and type, stride will be automatically adjusted up.

This function can be used to allocate space for a compressed image, provided that you know the size of compressed data (stride) in advance.

If memory allocation fails, returns NULL.

va_image *va_image_clone(const va_image *source)πŸ”—

Creates a deep copy of source.

Note that the rows of the result will be packed to the default alignment, which means that the stride of the copy may be different from that of source. Returns the clone or NULL if memory allocation fails.

va_image *va_image_clone_header(const va_image *source)πŸ”—

Returns a copy of va_image structure pointed to by source.

The returned image will point to the same data as source. If memory allocation fails, returns NULL.

void va_image_copy_data(const void *source, size_t sourceStride, va_image *target)πŸ”—

Copies raw data from a buffer pointed to by source to the data buffer of target.

Parameters
  • source: A pointer to the beginning of the pixel buffer to copy. The buffer must be valid for at least `(target->rows - 1) * sourceStride + target->columns * va_image_pixel_bits(target->type) / 8` bytes.

  • sourceStride: The number of bytes between row starts in source. sourceStride must be at least target->columns * va_image_pixel_bits(target->type) / 8.

  • target: Target image. Data from source will be copied to the data buffer of this image.

va_image *va_image_calloc(va_image_type type, int width, int height)πŸ”—

Allocates an image array whose every pixel is initially zero.

If memory allocation fails or if type is va_compressed_image_type, returns NULL.

va_image *va_image_alloc_copy(const va_image *source)πŸ”—

Allocates a new image that is the same size and type as source and has the same world frame, calibration data and channel value range.

The contents won’t be initialized. If memory allocation fails or if type is va_compressed_image_type, returns NULL.

va_image *va_image_calloc_copy(const va_image *source)πŸ”—

Allocates a new image that is the same size and type as source and has the same world frame, calibration data and channel value range.

The contents will be initialized to zeros. If memory allocation fails or if type is va_compressed_image_type, returns NULL.

va_image *va_image_alloc_typed_copy(const va_image *source, va_image_type type)πŸ”—

Allocates a new image that is the same size as source and has the same world frame, calibration data and channel value range.

The type of the new image may be different from that of source. The contents will be uninitialized. If memory allocation fails or if type is va_compressed_image_type, returns NULL.

va_image *va_image_calloc_typed_copy(const va_image *source, va_image_type type)πŸ”—

Allocates a new image that is the same size as source and has the same world frame, calibration data and channel value range.

The type of the new image may be different from that of source. The contents will be set to zero. If memory allocation fails or if type is va_compressed_image_type, returns NULL.

va_image *va_image_alloc_more(va_image *source, int rows)πŸ”—

Appends rows uninitialized rows to source and returns either source or a pointer to a newly allocated image with the same contents as source.

If memory allocation fails or if source is compressed, returns NULL and leaves source untouched.

void va_image_clear(va_image *source)πŸ”—

Sets all pixels in source to zeros.

int va_image_fill_gray(va_image *source, int level)πŸ”—

Sets all pixels in source to the given gray level.

Returns VA_SUCCESS on success, VA_ERR_INVALID_PARAMETER if source is not a gray-level image. source is not modified in the error case.

See

va_image_is_gray()

int va_image_fill_rgb(va_image *source, va_color32 color)πŸ”—

Sets all pixels in source to the given color.

Returns VA_SUCCESS on success, VA_ERR_INVALID_PARAMETER if source is not an rgb image. source is not modified in the error case.

See

va_image_is_rgb()

void va_image_free(va_image *img)πŸ”—

Releases the memory allocated by img.

If there is a custom destructor function, it will be used. If not, shm_free() will be used to release img. Note that if you made img->data point to an external buffer, it will not be deallocated.

void va_image_destroy(va_image *img)πŸ”—

Releases the memory allocated by img and img->data using shm_free().

This function can be used as a custom destructor if you allocated an external data buffer for image data using shm_malloc().

const char *va_image_type_name(va_image_type type)πŸ”—

Returns a human-readable name for the given type.

int va_image_set_world_frame(va_image *img, const va_coordinate_frame *frame)πŸ”—

Sets img->world_frame to frame and img->camera_frame to its inverse.

Returns VA_SUCCESS on success, VA_ERR_NOT_INVERTIBLE if frame has no inverse.

void va_image_set_default_calibration(va_image *img)πŸ”—

Resets the calibration factors in img to default values.

size_t va_image_data_size(const va_image *img)πŸ”—

Returns the number of bytes needed to store all of img’s pixels.

This is the difference between the address of the last pixel and that of the first one plus one. The actual value depends on pixel type and image stride, and may be a lot bigger than the number of pixels in the image, especially if the image is a sub-image reference. For compressed images, this function returns the size of the compressed data, i.e. img->stride.

void *va_image_row(const va_image *img, int y)πŸ”—

Returns a pointer to the beginning of the *y*th row.

It is not safe to call this function on an empty or compressed image.

void va_image_copy_fields(const va_image *source, va_image *result)πŸ”—

Copies channel min/max values, world and camera coordinate frames and calibration data from source to result.

int va_image_virtual_view(const va_image *input, const va_dmatrix *transformation, double referenceDistance, int interpolation, va_color32 backgroundColor, va_image *output)πŸ”—

Creates a view of the world out of an image and a virtual window defined by a coordinate frame and a size.

This function can simultaneously perform arbitrary 3D affine transformations, perspective correction, scaling and cropping.

The function is given a transformation matrix and an output image the specifies the size of a rectangular area in the physical world (not in the input image). The resulting image is a picture of the area as if a virtual camera were placed right on top of it at referenceDistance.

The function can take any image as input and does not expect that the requested piece of the world is actually visible in it. If the input image does not contain the necessary data, portions of the output image (or even the whole image) may be left black.

To rotate an image, one only needs to create a rotated coordinate frame. Images can be scaled by simply altering referenceDistance.

Return

VA_SUCCESS on success, VA_ERR_OUT_OF_MEMORY if there is not enough memory, VA_ERR_NOT_INVERTIBLE if the transformation matrix cannot be inverted and VA_ERR_INVALID_PARAMETER if input is invalid. The non-invertible transformation case is treated as if none of the requested area was visible in the input image: the whole output image will be set to zeros.

Parameters
  • input: The input image. Must be a non-encoded gray or color image.

  • transformation: A 4-by-4 homogeneous transformation matrix that specifies the coordinate frame of the area.

  • referenceDistance: The distance between the virtual camera and the center of the area, in world coordinates.

  • interpolation: If 1, improve accuracy by interpolating point samples between pixels. If 0, round pixel coordinates to the nearest integer.

  • backgroundColor: 32-bit background color in ARGB format.

  • output: A preallocated output image. The focal lengths and the size of the output image determine the world-to-pixel scaling ratio. The function calculates and stores a new world reference frame to the output image so that the resulting image can be related to the world coordinate system.

int va_image_virtual_view_frame(const va_image *input, const va_coordinate_frame *frame, double referenceDistance, int interpolation, va_color32 backgroundColor, va_image *output)πŸ”—

Creates a view of the world out of an image and a virtual window defined by a coordinate frame and a size.

This function works the same as va_image_virtual_view(), but takes the coordinate frame as a va_coordinate_frame. This function only supports non-encoded gray and color images.

int va_image_scale(const va_image *source, va_image *result)πŸ”—

Scales the given source image to the given result image, which also specifies the target size.

Bilinear filtering is used for smooth scaling result. Note that if source is empty, result won’t be modified. This function only supports non-encoded gray and color images. Returns VA_SUCCESS on success, VA_ERR_INVALID_PARAMETER on failure.

int va_image_align_with(va_image *img, const va_image *reference)πŸ”—

Adjusts the world frame and calibration data of img so that the pixels are aligned with reference as if img was a scaled version of it.

Returns VA_SUCCESS on success. If either image is empty, does not modify img and returns VA_ERR_INVALID_PARAMETER.

int va_image_rotate(const va_image *source, double angleDeg, int interpolation, va_color32 backgroundColor, va_image *result)πŸ”—

Rotates the given source image angleDeg degrees clockwise to the given result image.

The rotation is done about the principal points. The principal point of the source image is projected to the principal point of the result image regardless of its location. This function only supports non-encoded gray and color images. Returns VA_SUCCESS on success, VA_ERR_INVALID_PARAMETER otherwise.

va_image *va_image_create_virtual_view(const va_image *img, va_dmatrix *transformation, double *referenceDistance)πŸ”—

Allocates an empty image that is large enough to hold the input image img transformed to the new coordinate frame.

The number of pixels in the output image is identical to the number of pixels in the input image, even though the aspect ratio can be different. This function can be used to allocate an empty image, which is passed to va_image_virtual_view.

Return

An empty image that is large enough to hold the input image img transformed to the new coordinate frame, or null pointer if the operation failed. This image always has unit focal lengths, the focal lengths of the original image affect referenceDistance and the translation set in transformation.

Parameters
  • img: The input image.

  • transformation: A 4-by-4 homogeneous transformation matrix that specifies the coordinate frame of the area. The translation part of the matrix is moved so that the entire transformed image will fit in the returned image when passed to va_image_virtual_view.

  • referenceDistance: Pointer to the distance between the virtual camera and the center of the area, in world coordinates. The distance will be scaled such that the entire transformed image will fit in the returned image when passed to va_image_virtual_view.

va_image *va_image_create_virtual_view_frame(const va_image *img, va_coordinate_frame *frame, double *referenceDistance)πŸ”—

Allocates an image according to a new coordinate frame.

This function works the same as va_image_create_virtual_view(), but takes the target coordinate frame input parameter as a va_coordinate_frame.

int va_image_project(va_image_list inputImages, va_image_compositing compositing, va_image *output)πŸ”—

Projects and blends multiple images to a single output image.

The types of all input images and the type of the preallocated output image must be identical.

Returns

VA_SUCCESS on success, VA_ERR_INVALID_PARAMETER if the parameters are not valid and VA_OUT_OF_MEMORY if the memory runs out.
Parameters
  • inputImages: A list of images to join. Must contain 1-8 images.

  • compositing: Specifies the strategy of handling overlapping parts.

  • output: A preallocated output image to which the inputs will be projected. The output will contain all input images as if they were seen through a camera whose location and calibration data is stored in the output image.

int va_image_to_rgb(const va_image *input, va_image *output)πŸ”—

Converts input image into standard 32-bit RGB image which can be used by analysis tools.

The type of the output image must be one of the supported raw RGB types and its size must match that of the input image.

If the size of the output does not match that of the input, the type of the output is not supported or the type of the input is va_compressed_image_type, returns VA_ERR_INVALID_PARAMETER. Otherwise returns VA_SUCCESS.

void va_image_round(const va_image *img, const va_real *realCoord, int *intCoord)πŸ”—

Rounds real-valued pixel coordinates to the nearest value that does not confuse the color coding scheme.

For gray types and ordinary 32-bit RGB type this means normal rounding. For Bayer and YUV formats the rounded coordinates are divisible by either 2 or 4.

Parameters
  • img: input image.

  • realCoord: Pointer to real-valued coordinates (x, y).

  • intCoord: Pointer to rounded integer-valued coordinates (x, y)

int va_image_to_gray(const va_image *input, va_image *output)πŸ”—

Converts any encoded image type to 8-bit gray.

The type of the output image must be va_gray8_image_type and its size must match that of the input image.

If the size of the output does not match that of the input, the type of the output is not va_gray8_image_type or the type of the input is va_compressed_image_type, returns VA_ERR_INVALID_PARAMETER. Otherwise returns VA_SUCCESS.

va_image *va_image_subimage(va_image *img, int x, int y, int width, int height)πŸ”—

Creates a new image that references a window within another.

Modifications to the returned image will affect img, which must remain valid during the lifetime of the returned image.

The source image must be non-planar and non-compressed, and the subimage must completely fit into it. This function does not check the preconditions, use va_image_is_valid_subimage() for that. If memory allocation fails, this function returns NULL.

int va_image_is_valid_subimage(const va_image *img, int x, int y, int width, int height)πŸ”—

Returns a non-zero value if it is possible to take a shared subimage reference from img at the given location and zero otherwise.

A subimage reference can be taken if the source image is non-planar and non-compressed, and the subimage completely fits into it.

int va_set_color_channel(const va_image *input, int channelIndex, const va_image *channel, va_image *output)πŸ”—

Copies color image input to another color image output and replaces a color channel of output with channel

Return

VA_SUCCESS on success, VA_ERR_INVALID_PARAMETER if the sizes of input, output and channel and not identical or input or output are not color images.

Parameters
  • input: The input image. Must be a color image.

  • channelIndex: Index of the color channel which will be replaced with channel.

  • channel: A color or gray level image that replaces the color channel at channelIndex. The size of the channel image must match that of input and output images. If channel is a color image, the corresponding color channel will be copied.

  • output: A preallocated output image. Must be a color image.

int va_replace_color_channel(va_image *inOut, int channelIndex, const va_image *channel)πŸ”—

Replaces a color channel of inOut with channel

Return

VA_SUCCESS on success, VA_ERR_INVALID_PARAMETER if the sizes of inOut, and channel and not identical or inOut is not a color image.

Parameters
  • inOut: The image to be modified. Must be a color image.

  • channelIndex: Index of the color channel which will be replaced with channel.

  • channel: A color or gray level image that replaces the color channel at channelIndex. The size of the channel image must match that of the input image. If channel is a color image, the corresponding color channel will be copied.

static inline size_t va_image_pixel_bits(va_image_type type)πŸ”—

Returns the number of bits occupied by a pixel in the given type of image.

static inline size_t va_image_row_bytes(const va_image *img)πŸ”—

Returns the number of bytes occupied by a row of pixels in the given image.

static inline size_t va_image_bytes(const va_image *img)πŸ”—

Returns the number of bytes occupied by the whole pixel array.

This number includes padding between rows.

static inline size_t va_image_stride(va_image_type type, int width)πŸ”—

Returns the default stride used by a specific type of image with the given width.

static inline int va_image_is_planar(va_image_type type)πŸ”—

Returns a non-zero value if the image type is a variant of planar YUV.

static inline int va_image_is_gray(va_image_type type)πŸ”—

Returns a non-zero value if type is one of the raw gray-level types.

static inline int va_image_is_rgb(va_image_type type)πŸ”—

Returns a non-zero value if type is one of the raw rgb types.

static inline int va_image_data_rows(va_image_type type, int height)πŸ”—

Returns the number of data rows in an image with the given type.

Usually, the number of data rows is equal to the height of the image. However, if type is a planar format, the number of data rows may be larger. In a compressed image, the number of data rows is one.